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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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This is the complete list of members for CellArea2D, including all inherited members.
| _Ready() (defined in CellArea2D) | CellArea2D | |
| Column | CellArea2D | |
| CreateInstance(int row, int column, RoomNode2D room, uint collisionMask) | CellArea2D | static |
| EmitOnCellEntered(Node collision) (defined in CellArea2D) | CellArea2D | private |
| EmitOnCellExited(Node collision) (defined in CellArea2D) | CellArea2D | private |
| OnAreaEntered(Area2D area) (defined in CellArea2D) | CellArea2D | private |
| OnAreaExited(Area2D area) (defined in CellArea2D) | CellArea2D | private |
| OnBodyEntered(Node body) (defined in CellArea2D) | CellArea2D | private |
| OnBodyExited(Node body) (defined in CellArea2D) | CellArea2D | private |
| Room | CellArea2D | |
| Row | CellArea2D |