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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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This is the complete list of members for RoomNode3D, including all inherited members.
| _cellSize (defined in RoomNode3D) | RoomNode3D | private |
| _columns (defined in RoomNode3D) | RoomNode3D | private |
| _Ready() (defined in RoomNode3D) | RoomNode3D | |
| _rows (defined in RoomNode3D) | RoomNode3D | private |
| _ValidateProperty(Godot.Collections.Dictionary property) (defined in RoomNode3D) | RoomNode3D | |
| ActiveCells | RoomNode3D | |
| CellCenterGlobalPosition(int row, int column) | RoomNode3D | |
| CellCenterLocalPosition(int row, int column) | RoomNode3D | |
| CellSize | RoomNode3D | |
| Columns | RoomNode3D | |
| CreateCellAreas(uint cellCollisionMask) | RoomNode3D | private |
| CreateInstance(Uid id, LayoutPack layoutPack, PackedScene scene, Node parent, bool assignLayoutPosition=false) | RoomNode3D | static |
| CreateInstance(PackedScene scene, Node parent, LayoutPack layoutPack, Room roomLayout, RoomState roomState, uint cellCollisionMask, bool assignLayoutPosition) | RoomNode3D | static |
| EmitOnCellAreaEntered(CellArea3D cell, Node collision) (defined in RoomNode3D) | RoomNode3D | |
| EmitOnCellAreaExited(CellArea3D cell, Node collection) (defined in RoomNode3D) | RoomNode3D | |
| EmitOnCellGridChanged() (defined in RoomNode3D) | RoomNode3D | |
| FindClosestActiveCellIndex(Vector3 position) | RoomNode3D | |
| FindClosestDoorDirection(int row, int column, Vector3 position) | RoomNode3D | |
| GlobalPositionToCellIndex(Vector3 position) | RoomNode3D | |
| Initialize(LayoutPack layoutPack, Room roomLayout, RoomState roomState, uint cellCollisionMask, bool assignLayoutPosition) | RoomNode3D | |
| IsInitialized | RoomNode3D | |
| LayoutPack | RoomNode3D | |
| LocalPositionToCellIndex(Vector3 position) | RoomNode3D | |
| MoveToLayoutPosition() | RoomNode3D | |
| OnCellAreaEnteredEventHandler(CellArea3D cell, Node collision) | RoomNode3D | |
| OnCellAreaExitedEventHandler(CellArea3D cell, Node collision) | RoomNode3D | |
| OnCellGridChangedEventHandler() | RoomNode3D | |
| RoomLayout | RoomNode3D | |
| RoomState | RoomNode3D | |
| RoomTemplate | RoomNode3D | |
| Rows | RoomNode3D | |
| SetCellSizeField(ref Vector3 field, Vector3 value) (defined in RoomNode3D) | RoomNode3D | private |
| SetSizeField(ref int field, int value) (defined in RoomNode3D) | RoomNode3D | private |