ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
RoomNode3D Member List

This is the complete list of members for RoomNode3D, including all inherited members.

_cellSize (defined in RoomNode3D)RoomNode3Dprivate
_columns (defined in RoomNode3D)RoomNode3Dprivate
_Ready() (defined in RoomNode3D)RoomNode3D
_rows (defined in RoomNode3D)RoomNode3Dprivate
_ValidateProperty(Godot.Collections.Dictionary property) (defined in RoomNode3D)RoomNode3D
ActiveCellsRoomNode3D
CellCenterGlobalPosition(int row, int column)RoomNode3D
CellCenterLocalPosition(int row, int column)RoomNode3D
CellSizeRoomNode3D
ColumnsRoomNode3D
CreateCellAreas(uint cellCollisionMask)RoomNode3Dprivate
CreateInstance(Uid id, LayoutPack layoutPack, PackedScene scene, Node parent, bool assignLayoutPosition=false)RoomNode3Dstatic
CreateInstance(PackedScene scene, Node parent, LayoutPack layoutPack, Room roomLayout, RoomState roomState, uint cellCollisionMask, bool assignLayoutPosition)RoomNode3Dstatic
EmitOnCellAreaEntered(CellArea3D cell, Node collision) (defined in RoomNode3D)RoomNode3D
EmitOnCellAreaExited(CellArea3D cell, Node collection) (defined in RoomNode3D)RoomNode3D
EmitOnCellGridChanged() (defined in RoomNode3D)RoomNode3D
FindClosestActiveCellIndex(Vector3 position)RoomNode3D
FindClosestDoorDirection(int row, int column, Vector3 position)RoomNode3D
GlobalPositionToCellIndex(Vector3 position)RoomNode3D
Initialize(LayoutPack layoutPack, Room roomLayout, RoomState roomState, uint cellCollisionMask, bool assignLayoutPosition)RoomNode3D
IsInitializedRoomNode3D
LayoutPackRoomNode3D
LocalPositionToCellIndex(Vector3 position)RoomNode3D
MoveToLayoutPosition()RoomNode3D
OnCellAreaEnteredEventHandler(CellArea3D cell, Node collision)RoomNode3D
OnCellAreaExitedEventHandler(CellArea3D cell, Node collision)RoomNode3D
OnCellGridChangedEventHandler()RoomNode3D
RoomLayoutRoomNode3D
RoomStateRoomNode3D
RoomTemplateRoomNode3D
RowsRoomNode3D
SetCellSizeField(ref Vector3 field, Vector3 value) (defined in RoomNode3D)RoomNode3Dprivate
SetSizeField(ref int field, int value) (defined in RoomNode3D)RoomNode3Dprivate