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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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This is the complete list of members for RoomTemplateDatabase, including all inherited members.
| CreateRoom2DInstance(Uid id, LayoutPack layoutPack, Node parent, bool assignLayoutPosition=false) | RoomTemplateDatabase | |
| CreateRoom2DInstanceAsync(Uid id, LayoutPack layoutPack, Node parent, bool assignLayoutPosition=false, bool useSubThreads=false) | RoomTemplateDatabase | |
| CreateRoom2DInstances(Node parent, LayoutPack layoutPack, int? z=null) | RoomTemplateDatabase | |
| CreateRoom2DInstancesAsync(Node parent, LayoutPack layoutPack, int? z=null, bool useSubThreads=false) | RoomTemplateDatabase | |
| CreateRoom3DInstance(Uid id, LayoutPack layoutPack, Node parent, bool assignLayoutPosition=false) | RoomTemplateDatabase | |
| CreateRoom3DInstanceAsync(Uid id, LayoutPack layoutPack, Node parent, bool assignLayoutPosition=false, bool useSubThreads=false) | RoomTemplateDatabase | |
| CreateRoom3DInstances(Node parent, LayoutPack layoutPack) | RoomTemplateDatabase | |
| CreateRoom3DInstancesAsync(Node parent, LayoutPack layoutPack, bool useSubThreads=false) | RoomTemplateDatabase | |
| GetRoomTemplate(int id) | RoomTemplateDatabase | |
| GetRoomTemplate(Uid id, LayoutPack layoutPack) | RoomTemplateDatabase | |
| GetRoomTemplates() | RoomTemplateDatabase | |
| IsDirty | RoomTemplateDatabase | |
| LoadScenesAsync(IEnumerable< Room > rooms, bool useSubThreads=false) | RoomTemplateDatabase | private |
| PopulateIfDirty() | RoomTemplateDatabase | private |
| PopulateRoomTemplates() | RoomTemplateDatabase | private |
| RoomTemplates | RoomTemplateDatabase | private |
| SetDirty() | RoomTemplateDatabase | |
| TemplateGroups | RoomTemplateDatabase |