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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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This is the complete list of members for RoomTemplateDatabase, including all inherited members.
CreateRoom2DInstance(Uid id, LayoutPack layoutPack, Node parent, bool assignLayoutPosition=false) | RoomTemplateDatabase | |
CreateRoom2DInstanceAsync(Uid id, LayoutPack layoutPack, Node parent, bool assignLayoutPosition=false, bool useSubThreads=false) | RoomTemplateDatabase | |
CreateRoom2DInstances(Node parent, LayoutPack layoutPack, int? z=null) | RoomTemplateDatabase | |
CreateRoom2DInstancesAsync(Node parent, LayoutPack layoutPack, int? z=null, bool useSubThreads=false) | RoomTemplateDatabase | |
CreateRoom3DInstance(Uid id, LayoutPack layoutPack, Node parent, bool assignLayoutPosition=false) | RoomTemplateDatabase | |
CreateRoom3DInstanceAsync(Uid id, LayoutPack layoutPack, Node parent, bool assignLayoutPosition=false, bool useSubThreads=false) | RoomTemplateDatabase | |
CreateRoom3DInstances(Node parent, LayoutPack layoutPack) | RoomTemplateDatabase | |
CreateRoom3DInstancesAsync(Node parent, LayoutPack layoutPack, bool useSubThreads=false) | RoomTemplateDatabase | |
GetRoomTemplate(int id) | RoomTemplateDatabase | |
GetRoomTemplate(Uid id, LayoutPack layoutPack) | RoomTemplateDatabase | |
GetRoomTemplates() | RoomTemplateDatabase | |
IsDirty | RoomTemplateDatabase | |
LoadScenesAsync(IEnumerable< Room > rooms, bool useSubThreads=false) | RoomTemplateDatabase | private |
PopulateIfDirty() | RoomTemplateDatabase | private |
PopulateRoomTemplates() | RoomTemplateDatabase | private |
RoomTemplates | RoomTemplateDatabase | private |
SetDirty() | RoomTemplateDatabase | |
TemplateGroups | RoomTemplateDatabase |