ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
RoomTemplateDatabase Member List

This is the complete list of members for RoomTemplateDatabase, including all inherited members.

CreateRoom2DInstance(Uid id, LayoutPack layoutPack, Node parent, bool assignLayoutPosition=false)RoomTemplateDatabase
CreateRoom2DInstanceAsync(Uid id, LayoutPack layoutPack, Node parent, bool assignLayoutPosition=false, bool useSubThreads=false)RoomTemplateDatabase
CreateRoom2DInstances(Node parent, LayoutPack layoutPack, int? z=null)RoomTemplateDatabase
CreateRoom2DInstancesAsync(Node parent, LayoutPack layoutPack, int? z=null, bool useSubThreads=false)RoomTemplateDatabase
CreateRoom3DInstance(Uid id, LayoutPack layoutPack, Node parent, bool assignLayoutPosition=false)RoomTemplateDatabase
CreateRoom3DInstanceAsync(Uid id, LayoutPack layoutPack, Node parent, bool assignLayoutPosition=false, bool useSubThreads=false)RoomTemplateDatabase
CreateRoom3DInstances(Node parent, LayoutPack layoutPack)RoomTemplateDatabase
CreateRoom3DInstancesAsync(Node parent, LayoutPack layoutPack, bool useSubThreads=false)RoomTemplateDatabase
GetRoomTemplate(int id)RoomTemplateDatabase
GetRoomTemplate(Uid id, LayoutPack layoutPack)RoomTemplateDatabase
GetRoomTemplates()RoomTemplateDatabase
IsDirtyRoomTemplateDatabase
LoadScenesAsync(IEnumerable< Room > rooms, bool useSubThreads=false)RoomTemplateDatabaseprivate
PopulateIfDirty()RoomTemplateDatabaseprivate
PopulateRoomTemplates()RoomTemplateDatabaseprivate
RoomTemplatesRoomTemplateDatabaseprivate
SetDirty()RoomTemplateDatabase
TemplateGroupsRoomTemplateDatabase