![]() |
ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
|
This is the complete list of members for RoomTemplateResource, including all inherited members.
| _editId (defined in RoomTemplateResource) | RoomTemplateResource | private |
| _ValidateProperty(Godot.Collections.Dictionary property) (defined in RoomTemplateResource) | RoomTemplateResource | |
| EditId | RoomTemplateResource | |
| GetMMRoomTemplate() | RoomTemplateResource | |
| GetScenePath() | RoomTemplateResource | |
| Id | RoomTemplateResource | |
| Initialize(IRoomNode room) | RoomTemplateResource | |
| LoadScene() | RoomTemplateResource | |
| LoadSceneAsync(bool useSubThreads=false) | RoomTemplateResource | |
| ScenePath | RoomTemplateResource | |
| SceneUidPath | RoomTemplateResource | |
| SerializedText | RoomTemplateResource | |
| SetValidatedField< T >(ref T field, T value) (defined in RoomTemplateResource) | RoomTemplateResource | private |
| TemplateName | RoomTemplateResource |