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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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This is the complete list of members for RoomTemplateResource, including all inherited members.
_editId (defined in RoomTemplateResource) | RoomTemplateResource | private |
_ValidateProperty(Godot.Collections.Dictionary property) (defined in RoomTemplateResource) | RoomTemplateResource | |
EditId | RoomTemplateResource | |
GetMMRoomTemplate() | RoomTemplateResource | |
GetScenePath() | RoomTemplateResource | |
Id | RoomTemplateResource | |
Initialize(IRoomNode room) | RoomTemplateResource | |
LoadScene() | RoomTemplateResource | |
LoadSceneAsync(bool useSubThreads=false) | RoomTemplateResource | |
ScenePath | RoomTemplateResource | |
SceneUidPath | RoomTemplateResource | |
SerializedText | RoomTemplateResource | |
SetValidatedField< T >(ref T field, T value) (defined in RoomTemplateResource) | RoomTemplateResource | private |
TemplateName | RoomTemplateResource |