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ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
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This is the complete list of members for CellArea2D, including all inherited members.
| Awake() (defined in CellArea2D) | CellArea2D | private |
| Collider | CellArea2D | |
| Column | CellArea | |
| Initialize(int row, int column, RoomComponent room) | CellArea | protected |
| InstantiateCellArea(int row, int column, RoomComponent room, int cellLayer, LayerMask triggeringLayers) | CellArea | static |
| InstantiateCellArea2D(int row, int column, RoomComponent room, int cellLayer, LayerMask triggeringLayers) | CellArea2D | static |
| OnTriggerEnter2D(Collider2D collision) | CellArea2D | private |
| OnTriggerExit2D(Collider2D collision) | CellArea2D | private |
| Room | CellArea | |
| Row | CellArea |