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ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
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This is the complete list of members for CellArea2D, including all inherited members.
Awake() (defined in CellArea2D) | CellArea2D | private |
Collider | CellArea2D | |
Column | CellArea | |
Initialize(int row, int column, RoomComponent room) | CellArea | protected |
InstantiateCellArea(int row, int column, RoomComponent room, int cellLayer, LayerMask triggeringLayers) | CellArea | static |
InstantiateCellArea2D(int row, int column, RoomComponent room, int cellLayer, LayerMask triggeringLayers) | CellArea2D | static |
OnTriggerEnter2D(Collider2D collision) | CellArea2D | private |
OnTriggerExit2D(Collider2D collision) | CellArea2D | private |
Room | CellArea | |
Row | CellArea |