ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
DoorComponent Member List

This is the complete list of members for DoorComponent, including all inherited members.

_autoAssignCell (defined in CellChild)CellChildprotected
_autoAssignDirection (defined in DoorComponent)DoorComponentprivate
_cellIndex (defined in CellChild)CellChildprotected
_code (defined in DoorComponent)DoorComponentprivate
_direction (defined in DoorComponent)DoorComponentprivate
_onInitialize (defined in CellChild)CellChildprivate
_room (defined in CellChild)CellChildprotected
_type (defined in DoorComponent)DoorComponentprivate
ActiveDoorsByRoomDoorComponentprivatestatic
AddToActiveDoors()DoorComponentprivate
AutoAssign(RoomComponent room)DoorComponentvirtual
AutoAssignCellCellChild
AutoAssignDirectionDoorComponent
Awake() (defined in CellChild)CellChildprotectedvirtual
CellIndexCellChild
CodeDoorComponent
ColumnCellChild
ConnectionDoorComponent
DirectionDoorComponent
DoorExists()DoorComponent
FindDoor(Uid roomId, DoorConnection connection)DoorComponentstatic
FindDoorConnection()DoorComponentprivate
GetMMDoor()DoorComponent
Initialize()DoorComponentprotectedvirtual
IsInitializedCellChild
OnDestroy() (defined in DoorComponent)DoorComponentprotectedvirtual
OnInitializeCellChild
RemoveFromActiveDoors()DoorComponentprivate
RoomCellChild
RowCellChild
ToRoomId()DoorComponent
TypeDoorComponent