![]() |
ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
|
This is the complete list of members for Feature, including all inherited members.
_autoAssignCell (defined in CellChild) | CellChild | protected |
_cellIndex (defined in CellChild) | CellChild | protected |
_name (defined in Feature) | Feature | private |
_onInitialize (defined in CellChild) | CellChild | private |
_room (defined in CellChild) | CellChild | protected |
AutoAssign(RoomComponent room) | CellChild | virtual |
AutoAssignCell | CellChild | |
Awake() (defined in CellChild) | CellChild | protectedvirtual |
CellIndex | CellChild | |
Column | CellChild | |
Initialize() | CellChild | protectedvirtual |
IsInitialized | CellChild | |
Name | Feature | |
OnDestroy() (defined in CellChild) | CellChild | protectedvirtual |
OnInitialize | CellChild | |
Room | CellChild | |
Row | CellChild |