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ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
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This is the complete list of members for RoomDatabase, including all inherited members.
_rooms (defined in RoomDatabase) | RoomDatabase | private |
Awake() (defined in RoomDatabase) | RoomDatabase | private |
GetRoomPrefab(int id) | RoomDatabase | |
GetRoomPrefab(Uid id, LayoutPack layoutPack) | RoomDatabase | |
GetRoomsByTemplateId() | RoomDatabase | |
InstantiateAllRooms(LayoutPack layoutPack, Transform parent=null) | RoomDatabase | |
InstantiateRoom(Uid id, LayoutPack layoutPack, Transform parent=null, bool assignLayoutPosition=false) | RoomDatabase | |
InstantiateRooms(LayoutPack layoutPack, int? z=null, Transform parent=null) | RoomDatabase | |
IsDirty | RoomDatabase | |
MarkDirty() | RoomDatabase | |
OnValidate() (defined in RoomDatabase) | RoomDatabase | private |
PopulateIfDirty() | RoomDatabase | private |
PopulateRoomsByTemplateId() | RoomDatabase | private |
Rooms | RoomDatabase | |
RoomsByTemplateId | RoomDatabase | private |