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ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
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This is the complete list of members for RoomDatabase, including all inherited members.
| _rooms (defined in RoomDatabase) | RoomDatabase | private |
| Awake() (defined in RoomDatabase) | RoomDatabase | private |
| GetRoomPrefab(int id) | RoomDatabase | |
| GetRoomPrefab(Uid id, LayoutPack layoutPack) | RoomDatabase | |
| GetRoomsByTemplateId() | RoomDatabase | |
| InstantiateAllRooms(LayoutPack layoutPack, Transform parent=null) | RoomDatabase | |
| InstantiateRoom(Uid id, LayoutPack layoutPack, Transform parent=null, bool assignLayoutPosition=false) | RoomDatabase | |
| InstantiateRooms(LayoutPack layoutPack, int? z=null, Transform parent=null) | RoomDatabase | |
| IsDirty | RoomDatabase | |
| MarkDirty() | RoomDatabase | |
| OnValidate() (defined in RoomDatabase) | RoomDatabase | private |
| PopulateIfDirty() | RoomDatabase | private |
| PopulateRoomsByTemplateId() | RoomDatabase | private |
| Rooms | RoomDatabase | |
| RoomsByTemplateId | RoomDatabase | private |