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ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
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This is the complete list of members for RoomFlag, including all inherited members.
| _autoAssignCell (defined in CellChild) | CellChild | protected |
| _cellIndex (defined in CellChild) | CellChild | protected |
| _editId (defined in RoomFlag) | RoomFlag | private |
| _id (defined in RoomFlag) | RoomFlag | private |
| _onInitialize (defined in CellChild) | CellChild | private |
| _room (defined in CellChild) | CellChild | protected |
| AutoAssign(RoomComponent room) | RoomFlag | virtual |
| AutoAssignCell | CellChild | |
| Awake() (defined in CellChild) | CellChild | protectedvirtual |
| CellIndex | CellChild | |
| Column | CellChild | |
| EditId | RoomFlag | |
| FlagIsSet() | RoomFlag | |
| Id | RoomFlag | |
| Initialize() | CellChild | protectedvirtual |
| IsInitialized | CellChild | |
| OnDestroy() (defined in CellChild) | CellChild | protectedvirtual |
| OnInitialize | CellChild | |
| RemoveFlag() | RoomFlag | |
| Room | CellChild | |
| Row | CellChild | |
| SetFlag() | RoomFlag | |
| ToggleFlag() | RoomFlag |