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ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
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This is the complete list of members for RoomFlag, including all inherited members.
_autoAssignCell (defined in CellChild) | CellChild | protected |
_cellIndex (defined in CellChild) | CellChild | protected |
_editId (defined in RoomFlag) | RoomFlag | private |
_id (defined in RoomFlag) | RoomFlag | private |
_onInitialize (defined in CellChild) | CellChild | private |
_room (defined in CellChild) | CellChild | protected |
AutoAssign(RoomComponent room) | RoomFlag | virtual |
AutoAssignCell | CellChild | |
Awake() (defined in CellChild) | CellChild | protectedvirtual |
CellIndex | CellChild | |
Column | CellChild | |
EditId | RoomFlag | |
FlagIsSet() | RoomFlag | |
Id | RoomFlag | |
Initialize() | CellChild | protectedvirtual |
IsInitialized | CellChild | |
OnDestroy() (defined in CellChild) | CellChild | protectedvirtual |
OnInitialize | CellChild | |
RemoveFlag() | RoomFlag | |
Room | CellChild | |
Row | CellChild | |
SetFlag() | RoomFlag | |
ToggleFlag() | RoomFlag |