ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
CellActivity.cs
1
namespace
MPewsey.ManiaMapGodot
2
{
6
public
enum
CellActivity
7
{
9
None
,
11
Activate
,
13
Deactivate
,
15
Toggle
,
16
}
17
}
MPewsey.ManiaMapGodot
Definition:
AsyncResourceLoader.cs:6
MPewsey.ManiaMapGodot.CellActivity
CellActivity
Option for setting cell activities.
Definition:
CellActivity.cs:7
MPewsey.ManiaMapGodot.CellActivity.Deactivate
@ Deactivate
Deactivates a cell.
MPewsey.ManiaMapGodot.CellActivity.None
@ None
Performs no action.
MPewsey.ManiaMapGodot.CellActivity.Activate
@ Activate
Activates a cell.
MPewsey.ManiaMapGodot.CellActivity.Toggle
@ Toggle
Toggles a cell's activity. Active becomes deactivated and vice versa.
addons
mpewsey.maniamap
scripts
runtime
CellActivity.cs
Generated by
1.9.2