8 public static void QuietDisconnect(
this GodotObject obj, StringName signalName, Action action)
10 var callable = Callable.From(action);
12 if (obj.IsConnected(signalName, callable))
13 obj.Disconnect(signalName, callable);
16 public static void QuietDisconnect<T0>(
this GodotObject obj, StringName signalName, Action<T0> action)
18 var callable = Callable.From(action);
20 if (obj.IsConnected(signalName, callable))
21 obj.Disconnect(signalName, callable);