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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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A reference for a collectable with a unique ID. More...
Public Member Functions | |
| override void | _ValidateProperty (Godot.Collections.Dictionary property) |
Properties | |
| bool | EditId [getset] |
| If true, the Id property becomes editable in the inspector. More... | |
| int | Id = Rand.GetRandomId() [getset] |
| The unique ID associated with the collectable. More... | |
Private Member Functions | |
| void | SetValidatedField< T > (ref T field, T value) |
Private Attributes | |
| bool | _editId |
A reference for a collectable with a unique ID.
Definition at line 10 of file CollectableResource.cs.
| override void _ValidateProperty | ( | Godot.Collections.Dictionary | property | ) |
Definition at line 29 of file CollectableResource.cs.
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private |
Definition at line 23 of file CollectableResource.cs.
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private |
Definition at line 12 of file CollectableResource.cs.
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getset |
If true, the Id property becomes editable in the inspector.
Definition at line 16 of file CollectableResource.cs.
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getset |
The unique ID associated with the collectable.
Definition at line 21 of file CollectableResource.cs.