ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
PathRef Struct Reference

Public Member Functions

string GetLoadPath ()
 
Load< T > ()
 
 PathRef (string uidPath, string resPath)
 

Properties

string ResPath [get]
 
string UidPath [get]
 

Detailed Description

Definition at line 5 of file PathRef.cs.

Constructor & Destructor Documentation

◆ PathRef()

PathRef ( string  uidPath,
string  resPath 
)

Definition at line 10 of file PathRef.cs.

Member Function Documentation

◆ GetLoadPath()

string GetLoadPath ( )

Definition at line 16 of file PathRef.cs.

◆ Load< T >()

T Load< T > ( )
Type Constraints
T :class 

Definition at line 21 of file PathRef.cs.

Property Documentation

◆ ResPath

string ResPath
get

Definition at line 8 of file PathRef.cs.

◆ UidPath

string UidPath
get

Definition at line 7 of file PathRef.cs.


The documentation for this struct was generated from the following file: