ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
CellAreaTriggerEvent.cs
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using
UnityEngine;
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using
UnityEngine.Events;
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namespace
MPewsey.ManiaMapUnity
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{
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[System.Serializable]
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public
class
CellAreaTriggerEvent
: UnityEvent<CellArea, GameObject>
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{
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}
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}
MPewsey.ManiaMapUnity.CellAreaTriggerEvent
Definition:
CellAreaTriggerEvent.cs:8
MPewsey.ManiaMapUnity
Definition:
ActiveCellsRow.cs:6
Packages
ManiaMap.Unity
Scripts
Runtime
CellAreaTriggerEvent.cs
Generated by
1.9.2