ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
Feature.cs
1using UnityEngine;
2
4{
8 public class Feature : CellChild
9 {
10 [Header("Feature:")]
11 [SerializeField]
12 private string _name = "<None>";
17 public string Name { get => _name; set => _name = value; }
18 }
19}
An object tied to the cell index of a RoomComponent.
Definition: CellChild.cs:10
A component for defining a cell feature.
Definition: Feature.cs:9
string Name
The feature name. This name should exactly match the feature name of the corresponding map tile if yo...
Definition: Feature.cs:17