11        private int _cellLayer;
 
   15        public int CellLayer { 
get => _cellLayer; 
set => _cellLayer = value; }
 
   18        private LayerMask _triggeringLayers;
 
   22        public LayerMask 
TriggeringLayers { 
get => _triggeringLayers; 
set => _triggeringLayers = value; }
 
   30            var settings = Resources.Load<
ManiaMapSettings>(
"ManiaMap/ManiaMapSettings");
 
   35            return CreateInstance<ManiaMapSettings>();
 
Contains settings used by Mania Map components.
 
LayerMask TriggeringLayers
The physics layers that trigger room cell area triggers.
 
static ManiaMapSettings LoadSettings()
Loads the settings from ManiaMap/ManiaMapSettings in a Resource folder if it exists....
 
int CellLayer
The physics layer assigned to room cell area triggers.