11 private int _cellLayer;
15 public int CellLayer {
get => _cellLayer;
set => _cellLayer = value; }
18 private LayerMask _triggeringLayers;
22 public LayerMask
TriggeringLayers {
get => _triggeringLayers;
set => _triggeringLayers = value; }
30 var settings = Resources.Load<
ManiaMapSettings>(
"ManiaMap/ManiaMapSettings");
35 return CreateInstance<ManiaMapSettings>();
Contains settings used by Mania Map components.
LayerMask TriggeringLayers
The physics layers that trigger room cell area triggers.
static ManiaMapSettings LoadSettings()
Loads the settings from ManiaMap/ManiaMapSettings in a Resource folder if it exists....
int CellLayer
The physics layer assigned to room cell area triggers.