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ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
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An object representing a collectable with a unique ID. More...
Protected Member Functions | |
virtual void | OnValidate () |
Properties | |
bool | EditId [getset] |
If true, the ID can be edited in the inspector. More... | |
int | Id [getset] |
The unique ID. More... | |
Private Attributes | |
bool | _editId |
int | _id = -1 |
An object representing a collectable with a unique ID.
Definition at line 9 of file CollectableResource.cs.
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protectedvirtual |
Definition at line 25 of file CollectableResource.cs.
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private |
Definition at line 12 of file CollectableResource.cs.
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private |
Definition at line 19 of file CollectableResource.cs.
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getset |
If true, the ID can be edited in the inspector.
Definition at line 16 of file CollectableResource.cs.
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getset |
The unique ID.
Definition at line 23 of file CollectableResource.cs.