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    ManiaMap.Unity
    
   Procedural generation of metroidvania style maps for Unity. 
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A manager for maintaining the current map data and state. More...
Public Member Functions | |
| bool | DoorExists (Uid id, Vector2DInt position, DoorDirection direction) | 
| Returns true if the door exists for the specified cell index and direction.  More... | |
| DoorConnection | FindDoorConnection (Uid id, Vector2DInt position, DoorDirection direction) | 
| Returns the door connection with the given room ID, position, and direction if it exists. Returns null if the connection does not exist.  More... | |
| IReadOnlyList< DoorConnection > | GetDoorConnections (Uid id) | 
| Returns a list of door connections with a room for the specified room ID. If the room ID does not exist, returns an empty list.  More... | |
| IEnumerable< int > | GetLayerCoordinates () | 
| Returns an enumerable of unique layer (z) coordinates for the layout. The coordinates are not in any particular order.  More... | |
| IReadOnlyList< DoorPosition > | GetRoomDoors (Uid id) | 
| Returns a list of door positions for the specified room ID. If the room ID does not exist, returns an empty list.  More... | |
| IReadOnlyList< Room > | GetRoomsInLayer (int z) | 
| Returns a list of rooms corresponding to the specified layer (z) coordinate. If the layer does not exist, returns an empty list.  More... | |
| LayoutPack (Layout layout, LayoutState layoutState, ManiaMapSettings settings=null) | |
| Initializes a new object.  More... | |
Properties | |
| Layout | Layout [get] | 
| The layout.  More... | |
| RectangleInt | LayoutBounds [get] | 
| The bounds of the layout.  More... | |
| LayoutState | LayoutState [get] | 
| The layout state.  More... | |
| Dictionary< Uid, List< DoorConnection > > | RoomConnections = new Dictionary<Uid, List<DoorConnection>>() [get] | 
| A dictionary of door connections by room ID.  More... | |
| Dictionary< Uid, List< DoorPosition > > | RoomDoors = new Dictionary<Uid, List<DoorPosition>>() [get] | 
| A dictionary of door positions by room ID.  More... | |
| Dictionary< int, List< Room > > | RoomsByLayer = new Dictionary<int, List<Room>>() [get] | 
| A dictionary of rooms by layer coordinate.  More... | |
| ManiaMapSettings | Settings [get] | 
| The applied settings.  More... | |
A manager for maintaining the current map data and state.
Definition at line 11 of file LayoutPack.cs.
| LayoutPack | ( | Layout | layout, | 
| LayoutState | layoutState, | ||
| ManiaMapSettings | settings = null  | 
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| ) | 
Initializes a new object.
| layout | The layout. | 
| layoutState | The layout state. | 
| settings | The Mania Map settings. If null, a new instance with default settings will be used. | 
| System.ArgumentException | Raised if the layout or layout state is null or their ID's do not match. | 
Definition at line 55 of file LayoutPack.cs.
| bool DoorExists | ( | Uid | id, | 
| Vector2DInt | position, | ||
| DoorDirection | direction | ||
| ) | 
Returns true if the door exists for the specified cell index and direction.
| id | The room ID. | 
| position | The cell index in the room. | 
| direction | The door direction. | 
Definition at line 115 of file LayoutPack.cs.
| DoorConnection FindDoorConnection | ( | Uid | id, | 
| Vector2DInt | position, | ||
| DoorDirection | direction | ||
| ) | 
Returns the door connection with the given room ID, position, and direction if it exists. Returns null if the connection does not exist.
| id | The room ID. | 
| position | The cell position index. | 
| direction | The door direction. | 
Definition at line 142 of file LayoutPack.cs.
| IReadOnlyList< DoorConnection > GetDoorConnections | ( | Uid | id | ) | 
Returns a list of door connections with a room for the specified room ID. If the room ID does not exist, returns an empty list.
| id | The room ID. | 
Definition at line 78 of file LayoutPack.cs.
| IEnumerable< int > GetLayerCoordinates | ( | ) | 
Returns an enumerable of unique layer (z) coordinates for the layout. The coordinates are not in any particular order.
Definition at line 130 of file LayoutPack.cs.
| IReadOnlyList< DoorPosition > GetRoomDoors | ( | Uid | id | ) | 
Returns a list of door positions for the specified room ID. If the room ID does not exist, returns an empty list.
| id | The room ID. | 
Definition at line 102 of file LayoutPack.cs.
| IReadOnlyList< Room > GetRoomsInLayer | ( | int | z | ) | 
Returns a list of rooms corresponding to the specified layer (z) coordinate. If the layer does not exist, returns an empty list.
| z | The layer coordinate. | 
Definition at line 90 of file LayoutPack.cs.
      
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  get | 
The layout.
Definition at line 16 of file LayoutPack.cs.
      
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  get | 
The bounds of the layout.
Definition at line 46 of file LayoutPack.cs.
      
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  get | 
The layout state.
Definition at line 21 of file LayoutPack.cs.
      
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  getprivate | 
A dictionary of door connections by room ID.
Definition at line 31 of file LayoutPack.cs.
      
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  getprivate | 
A dictionary of door positions by room ID.
Definition at line 41 of file LayoutPack.cs.
      
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  getprivate | 
A dictionary of rooms by layer coordinate.
Definition at line 36 of file LayoutPack.cs.
      
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  get | 
The applied settings.
Definition at line 26 of file LayoutPack.cs.