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ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
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Classes | |
| struct | FeatureMapTile |
| A feature name and the associated map tile. More... | |
| class | Gradients |
| Contains color gradient creation methods. These are useful for creating onionskin maps. More... | |
| class | LayoutMapBase |
| The base class for layout maps. More... | |
| class | LayoutMapBook |
| A component for creating maps of Layout layers. More... | |
| class | LayoutTileMap |
| A component for drawing a Layout onto a Tilemap. More... | |
| class | LayoutTileMapBook |
| A component for drawing multiple layers of a Layout onto a Tilemap. More... | |
| struct | MapTileKey |
| A structure containing map tile type flags and an associated color. More... | |
| class | MapTileSet |
| Contains the map tiles used to draw maps for a Layout. More... | |
| struct | Padding |
| A structure for specifying the padding around an object. More... | |
| class | TextureUtility |
| Contains methods for manipulating textures. More... | |