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ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
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Classes | |
struct | FeatureMapTile |
A feature name and the associated map tile. More... | |
class | Gradients |
Contains color gradient creation methods. These are useful for creating onionskin maps. More... | |
class | LayoutMapBase |
The base class for layout maps. More... | |
class | LayoutMapBook |
A component for creating maps of Layout layers. More... | |
class | LayoutTileMap |
A component for drawing a Layout onto a Tilemap. More... | |
class | LayoutTileMapBook |
A component for drawing multiple layers of a Layout onto a Tilemap. More... | |
struct | MapTileKey |
A structure containing map tile type flags and an associated color. More... | |
class | MapTileSet |
Contains the map tiles used to draw maps for a Layout. More... | |
struct | Padding |
A structure for specifying the padding around an object. More... | |
class | TextureUtility |
Contains methods for manipulating textures. More... | |