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ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
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The row of the RoomComponent active cells list. More...
Public Member Functions | |
ActiveCellsRow (int count, bool value) | |
Initializes a new struct. More... | |
ActiveCellsRow (List< bool > values) | |
Initializes a new struct. More... | |
Properties | |
List< bool > | Values [getset] |
The cell activities for the row. More... | |
Private Attributes | |
List< bool > | _values |
The row of the RoomComponent active cells list.
Definition at line 11 of file ActiveCellsRow.cs.
ActiveCellsRow | ( | List< bool > | values | ) |
Initializes a new struct.
values | The list of values. |
Definition at line 24 of file ActiveCellsRow.cs.
ActiveCellsRow | ( | int | count, |
bool | value | ||
) |
Initializes a new struct.
count | The number of elements in the row. |
value | The value to assign to each element of the row. |
Definition at line 34 of file ActiveCellsRow.cs.
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private |
Definition at line 14 of file ActiveCellsRow.cs.
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getset |
The cell activities for the row.
Definition at line 18 of file ActiveCellsRow.cs.