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    ManiaMap.Unity
    
   Procedural generation of metroidvania style maps for Unity. 
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The row of the RoomComponent active cells list. More...
Public Member Functions | |
| ActiveCellsRow (int count, bool value) | |
| Initializes a new struct.  More... | |
| ActiveCellsRow (List< bool > values) | |
| Initializes a new struct.  More... | |
Properties | |
| List< bool > | Values [getset] | 
| The cell activities for the row.  More... | |
Private Attributes | |
| List< bool > | _values | 
The row of the RoomComponent active cells list.
Definition at line 11 of file ActiveCellsRow.cs.
| ActiveCellsRow | ( | List< bool > | values | ) | 
Initializes a new struct.
| values | The list of values. | 
Definition at line 24 of file ActiveCellsRow.cs.
| ActiveCellsRow | ( | int | count, | 
| bool | value | ||
| ) | 
Initializes a new struct.
| count | The number of elements in the row. | 
| value | The value to assign to each element of the row. | 
Definition at line 34 of file ActiveCellsRow.cs.
      
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  private | 
Definition at line 14 of file ActiveCellsRow.cs.
      
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  getset | 
The cell activities for the row.
Definition at line 18 of file ActiveCellsRow.cs.