18 public int Rows {
get;
set; }
28 public Godot.Collections.Array<Godot.Collections.Array<
bool>>
ActiveCells {
get;
set; }
Holds the current Layout and LayoutState.
Provides a reference to a room scene and information for the room required by the procedural generato...
The interface for a room node.
Godot.Collections.Array< Godot.Collections.Array< bool > > ActiveCells
A nested array of room cell activities.
Room RoomLayout
This room's layout.
RoomTemplateResource RoomTemplate
The room template used by the procedural generator.
int Rows
The number or cell rows in the room.
RoomState RoomState
This room's layout state.
int Columns
The number of cell columns in the room.
bool IsInitialized
True if the room has been initialized.