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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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The interface for a room node. More...
Properties | |
| Godot.Collections.Array< Godot.Collections.Array< bool > > | ActiveCells [getset] |
| A nested array of room cell activities. More... | |
| int | Columns [getset] |
| The number of cell columns in the room. More... | |
| bool | IsInitialized [get] |
| True if the room has been initialized. More... | |
| LayoutPack | LayoutPack [get] |
| The current layout pack. More... | |
| Room | RoomLayout [get] |
| This room's layout. More... | |
| RoomState | RoomState [get] |
| This room's layout state. More... | |
| RoomTemplateResource | RoomTemplate [getset] |
| The room template used by the procedural generator. More... | |
| int | Rows [getset] |
| The number or cell rows in the room. More... | |
The interface for a room node.
Definition at line 8 of file IRoomNode.cs.
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getset |
A nested array of room cell activities.
Definition at line 28 of file IRoomNode.cs.
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getset |
The number of cell columns in the room.
Definition at line 23 of file IRoomNode.cs.
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get |
True if the room has been initialized.
Definition at line 48 of file IRoomNode.cs.
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get |
The current layout pack.
Definition at line 33 of file IRoomNode.cs.
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get |
This room's layout.
Definition at line 38 of file IRoomNode.cs.
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get |
This room's layout state.
Definition at line 43 of file IRoomNode.cs.
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getset |
The room template used by the procedural generator.
Definition at line 13 of file IRoomNode.cs.
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getset |
The number or cell rows in the room.
Definition at line 18 of file IRoomNode.cs.