ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
ManiaMapSettings.cs
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using
Godot;
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namespace
MPewsey.ManiaMapGodot
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{
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[GlobalClass]
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public
partial class
ManiaMapSettings
: Resource
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{
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[Export(PropertyHint.Layers2DPhysics)]
public
uint
CellCollisionMask
{
get
;
set
; }
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}
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}
MPewsey.ManiaMapGodot.ManiaMapSettings
Contains various runtime settings.
Definition:
ManiaMapSettings.cs:10
MPewsey.ManiaMapGodot.ManiaMapSettings.CellCollisionMask
uint CellCollisionMask
The cell collision mask used for detecting objects entering or exiting a CellArea2D....
Definition:
ManiaMapSettings.cs:15
MPewsey.ManiaMapGodot
Definition:
AsyncResourceLoader.cs:6
addons
mpewsey.maniamap
scripts
runtime
ManiaMapSettings.cs
Generated by
1.9.2