ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
ManiaMapSettings.cs
1using Godot;
2
4{
8 [GlobalClass]
9 public partial class ManiaMapSettings : Resource
10 {
15 [Export(PropertyHint.Layers2DPhysics)] public uint CellCollisionMask { get; set; }
16 }
17}
Contains various runtime settings.
uint CellCollisionMask
The cell collision mask used for detecting objects entering or exiting a CellArea2D....