ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
ManiaMapSettings Class Reference

Contains various runtime settings. More...

Inheritance diagram for ManiaMapSettings:

Properties

uint CellCollisionMask [getset]
 The cell collision mask used for detecting objects entering or exiting a CellArea2D. This should typically be set to the collision layer of the player. More...
 

Detailed Description

Contains various runtime settings.

Definition at line 9 of file ManiaMapSettings.cs.

Property Documentation

◆ CellCollisionMask

uint CellCollisionMask
getset

The cell collision mask used for detecting objects entering or exiting a CellArea2D. This should typically be set to the collision layer of the player.

Definition at line 15 of file ManiaMapSettings.cs.


The documentation for this class was generated from the following file: