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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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Contains various runtime settings. More...
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uint | CellCollisionMask [getset] |
The cell collision mask used for detecting objects entering or exiting a CellArea2D. This should typically be set to the collision layer of the player. More... | |
Contains various runtime settings.
Definition at line 9 of file ManiaMapSettings.cs.
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getset |
The cell collision mask used for detecting objects entering or exiting a CellArea2D. This should typically be set to the collision layer of the player.
Definition at line 15 of file ManiaMapSettings.cs.