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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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A collection of collectables and quantities for distribution across associated CollectableSpot2D. More...
Public Member Functions | |
| List< int > | GetCollectableIds () |
| Returns a list of collectable ID's in the quantities specified in the group's Entries. More... | |
Properties | |
| CollectableGroupEntry[] | Entries = Array.Empty<CollectableGroupEntry>() [getset] |
| An array of entries. More... | |
| string | GroupName = "<None>" [getset] |
| The unique group name. More... | |
A collection of collectables and quantities for distribution across associated CollectableSpot2D.
Definition at line 13 of file CollectableGroup.cs.
| List< int > GetCollectableIds | ( | ) |
Returns a list of collectable ID's in the quantities specified in the group's Entries.
| DuplicateIdException | Raised if a collectable has a duplicate ID. |
Definition at line 29 of file CollectableGroup.cs.
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getset |
An array of entries.
Definition at line 23 of file CollectableGroup.cs.
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getset |
The unique group name.
Definition at line 18 of file CollectableGroup.cs.