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ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
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A structure containing a collectable and a quantity. More...
Public Member Functions | |
CollectableGroupEntry (CollectableResource collectable, int quantity) | |
Initializes a new entry. More... | |
Properties | |
CollectableResource | Collectable [getset] |
The collectable. More... | |
int | Quantity [getset] |
The quantity. More... | |
Private Attributes | |
CollectableResource | _collectable |
int | _quantity |
A structure containing a collectable and a quantity.
Definition at line 10 of file CollectableGroupEntry.cs.
CollectableGroupEntry | ( | CollectableResource | collectable, |
int | quantity | ||
) |
Initializes a new entry.
collectable | The collectable. |
quantity | The quantity. |
Definition at line 31 of file CollectableGroupEntry.cs.
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private |
Definition at line 13 of file CollectableGroupEntry.cs.
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private |
Definition at line 20 of file CollectableGroupEntry.cs.
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getset |
The collectable.
Definition at line 17 of file CollectableGroupEntry.cs.
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getset |
The quantity.
Definition at line 24 of file CollectableGroupEntry.cs.