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ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
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A structure containing a collectable and a quantity. More...
Public Member Functions | |
| CollectableGroupEntry (CollectableResource collectable, int quantity) | |
| Initializes a new entry. More... | |
Properties | |
| CollectableResource | Collectable [getset] |
| The collectable. More... | |
| int | Quantity [getset] |
| The quantity. More... | |
Private Attributes | |
| CollectableResource | _collectable |
| int | _quantity |
A structure containing a collectable and a quantity.
Definition at line 10 of file CollectableGroupEntry.cs.
| CollectableGroupEntry | ( | CollectableResource | collectable, |
| int | quantity | ||
| ) |
Initializes a new entry.
| collectable | The collectable. |
| quantity | The quantity. |
Definition at line 31 of file CollectableGroupEntry.cs.
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private |
Definition at line 13 of file CollectableGroupEntry.cs.
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private |
Definition at line 20 of file CollectableGroupEntry.cs.
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getset |
The collectable.
Definition at line 17 of file CollectableGroupEntry.cs.
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getset |
The quantity.
Definition at line 24 of file CollectableGroupEntry.cs.