ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
CollectableGroupEntry.cs
1
using
Godot;
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3
namespace
MPewsey.ManiaMapGodot
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{
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[Tool]
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[GlobalClass]
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public
partial class
CollectableGroupEntry
: Resource
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{
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[Export]
public
CollectableResource
Collectable
{
get
;
set
; }
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[Export(PropertyHint.Range,
"0,100,1,or_greater"
)]
public
int
Quantity
{
get
;
set
; }
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}
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}
MPewsey.ManiaMapGodot.CollectableGroupEntry
An entry in a CollectableGroup.
Definition:
CollectableGroupEntry.cs:11
MPewsey.ManiaMapGodot.CollectableGroupEntry.Quantity
int Quantity
The quantity of collectables for distribution throughout a Layout.
Definition:
CollectableGroupEntry.cs:20
MPewsey.ManiaMapGodot.CollectableGroupEntry.Collectable
CollectableResource Collectable
The referenced collectable.
Definition:
CollectableGroupEntry.cs:15
MPewsey.ManiaMapGodot.CollectableResource
A reference for a collectable with a unique ID.
Definition:
CollectableResource.cs:11
MPewsey.ManiaMapGodot
Definition:
AsyncResourceLoader.cs:6
addons
mpewsey.maniamap
scripts
runtime
CollectableGroupEntry.cs
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1.9.2