ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
CollectableGroupEntry.cs
1using Godot;
2
4{
8 [Tool]
9 [GlobalClass]
10 public partial class CollectableGroupEntry : Resource
11 {
15 [Export] public CollectableResource Collectable { get; set; }
16
20 [Export(PropertyHint.Range, "0,100,1,or_greater")] public int Quantity { get; set; }
21 }
22}
An entry in a CollectableGroup.
int Quantity
The quantity of collectables for distribution throughout a Layout.
CollectableResource Collectable
The referenced collectable.
A reference for a collectable with a unique ID.