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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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The base class for elements tied to a RoomNode2D's cell index. More...
Public Member Functions | |
override void | _ValidateProperty (Godot.Collections.Dictionary property) |
virtual void | AutoAssign (RoomNode2D room) |
Assigns the room and any auto assigned values to the object. More... | |
Properties | |
bool | AutoAssignCell = true [getset] |
int | Column [getset] |
RoomNode2D | Room [getset] |
The contained room. More... | |
IRoomNode | RoomNode [get] |
int | Row [getset] |
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bool | AutoAssignCell [get] |
If true, the cell row and column indices will be automatically assigned when auto assign is run. Disable this flag if you wish to control these values manually. More... | |
int | Column [get] |
The cell column index. More... | |
IRoomNode | RoomNode [get] |
The containing room node. More... | |
int | Row [get] |
The cell row index. More... | |
The base class for elements tied to a RoomNode2D's cell index.
Definition at line 10 of file CellChild2D.cs.
override void _ValidateProperty | ( | Godot.Collections.Dictionary | property | ) |
Definition at line 41 of file CellChild2D.cs.
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virtual |
Assigns the room and any auto assigned values to the object.
room | The containing room. |
Reimplemented in CollectableSpot2D, DoorNode2D, and RoomFlag2D.
Definition at line 33 of file CellChild2D.cs.
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getset |
Definition at line 21 of file CellChild2D.cs.
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getset |
Definition at line 27 of file CellChild2D.cs.
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getset |
The contained room.
Definition at line 15 of file CellChild2D.cs.
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get |
Definition at line 18 of file CellChild2D.cs.
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getset |
Definition at line 24 of file CellChild2D.cs.