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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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The interface for elements tied to an IRoomNode's cell index. More...
Properties | |
bool | AutoAssignCell [get] |
If true, the cell row and column indices will be automatically assigned when auto assign is run. Disable this flag if you wish to control these values manually. More... | |
int | Column [get] |
The cell column index. More... | |
IRoomNode | RoomNode [get] |
The containing room node. More... | |
int | Row [get] |
The cell row index. More... | |
The interface for elements tied to an IRoomNode's cell index.
Definition at line 6 of file ICellChild.cs.
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get |
If true, the cell row and column indices will be automatically assigned when auto assign is run. Disable this flag if you wish to control these values manually.
Definition at line 17 of file ICellChild.cs.
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get |
The cell column index.
Definition at line 27 of file ICellChild.cs.
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The containing room node.
Definition at line 11 of file ICellChild.cs.
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The cell row index.
Definition at line 22 of file ICellChild.cs.