ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
ICellChild.cs
1
namespace
MPewsey.ManiaMapGodot
2
{
6
public
interface
ICellChild
7
{
11
public
IRoomNode
RoomNode
{
get
; }
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17
public
bool
AutoAssignCell
{
get
; }
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22
public
int
Row
{
get
; }
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27
public
int
Column
{
get
; }
28
}
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}
MPewsey.ManiaMapGodot.ICellChild
The interface for elements tied to an IRoomNode's cell index.
Definition:
ICellChild.cs:7
MPewsey.ManiaMapGodot.ICellChild.RoomNode
IRoomNode RoomNode
The containing room node.
Definition:
ICellChild.cs:11
MPewsey.ManiaMapGodot.ICellChild.AutoAssignCell
bool AutoAssignCell
If true, the cell row and column indices will be automatically assigned when auto assign is run....
Definition:
ICellChild.cs:17
MPewsey.ManiaMapGodot.ICellChild.Row
int Row
The cell row index.
Definition:
ICellChild.cs:22
MPewsey.ManiaMapGodot.ICellChild.Column
int Column
The cell column index.
Definition:
ICellChild.cs:27
MPewsey.ManiaMapGodot.IRoomNode
The interface for a room node.
Definition:
IRoomNode.cs:9
MPewsey.ManiaMapGodot
Definition:
AsyncResourceLoader.cs:6
addons
mpewsey.maniamap
scripts
runtime
ICellChild.cs
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1.9.2