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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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A possible door location connecting two IRoomNode. More...
Properties | |
bool | AutoAssignDirection [get] |
If true, auto assigns the door direction based on its position when auto assign is run. Disable this flag if you wish to control this value manually. More... | |
int | DoorCode [get] |
The door code to which this door may connect. Door codes can connect if they intersect. More... | |
DoorConnection | DoorConnection [get] |
The door's door and room connection information. More... | |
DoorDirection | DoorDirection [get] |
The direction where the door leads relative to its containing cell. More... | |
DoorType | DoorType [get] |
The door type. See the ManiaMap DoorType documentation for more information. More... | |
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bool | AutoAssignCell [get] |
If true, the cell row and column indices will be automatically assigned when auto assign is run. Disable this flag if you wish to control these values manually. More... | |
int | Column [get] |
The cell column index. More... | |
IRoomNode | RoomNode [get] |
The containing room node. More... | |
int | Row [get] |
The cell row index. More... | |
A possible door location connecting two IRoomNode.
Definition at line 8 of file IDoorNode.cs.
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If true, auto assigns the door direction based on its position when auto assign is run. Disable this flag if you wish to control this value manually.
Definition at line 14 of file IDoorNode.cs.
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The door code to which this door may connect. Door codes can connect if they intersect.
Definition at line 29 of file IDoorNode.cs.
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The door's door and room connection information.
Definition at line 34 of file IDoorNode.cs.
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The direction where the door leads relative to its containing cell.
Definition at line 19 of file IDoorNode.cs.
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The door type. See the ManiaMap DoorType documentation for more information.
Definition at line 24 of file IDoorNode.cs.