ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
FeatureMapTile.cs
1using UnityEngine;
2
4{
8 [System.Serializable]
9 public struct FeatureMapTile
10 {
11 [SerializeField]
12 private string _feature;
16 public string Feature { get => _feature; set => _feature = value; }
17
18 [SerializeField]
19 private Texture2D _tile;
23 public Texture2D Tile { get => _tile; set => _tile = value; }
24 }
25}
A component for defining a cell feature.
Definition: Feature.cs:9
A feature name and the associated map tile.