ManiaMap.Unity
Procedural generation of metroidvania style maps for Unity.
FeatureMapTile.cs
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using
UnityEngine;
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3
namespace
MPewsey.ManiaMapUnity.Drawing
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{
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[System.Serializable]
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public
struct
FeatureMapTile
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{
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[SerializeField]
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private
string
_feature;
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public
string
Feature
{
get
=> _feature;
set
=> _feature = value; }
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[SerializeField]
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private
Texture2D _tile;
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public
Texture2D
Tile
{
get
=> _tile;
set
=> _tile = value; }
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}
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}
MPewsey.ManiaMapUnity.Feature
A component for defining a cell feature.
Definition:
Feature.cs:9
MPewsey.ManiaMapUnity.Drawing
Definition:
FeatureMapTile.cs:4
MPewsey.ManiaMapUnity.Drawing.FeatureMapTile
A feature name and the associated map tile.
Definition:
FeatureMapTile.cs:10
MPewsey.ManiaMapUnity.Drawing.FeatureMapTile.Tile
Texture2D Tile
The map tile.
Definition:
FeatureMapTile.cs:23
Packages
ManiaMap.Unity
Scripts
Runtime
Drawing
FeatureMapTile.cs
Generated by
1.9.2