ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
Feature3D.cs
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using
Godot;
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namespace
MPewsey.ManiaMapGodot
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{
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[Tool]
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[GlobalClass]
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[Icon(ManiaMapResources.Icons.Feature3DIcon)]
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public
partial class
Feature3D
:
CellChild3D
,
IFeature
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{
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[Export]
public
string
FeatureName
{
get
;
set
; } =
"<None>"
;
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}
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}
MPewsey.ManiaMapGodot.CellChild3D
The base class for elements tied to a RoomNode3D's cell index.
Definition:
CellChild3D.cs:11
MPewsey.ManiaMapGodot.Feature3D
A feature to associate with a cell.
Definition:
Feature3D.cs:12
MPewsey.ManiaMapGodot.Feature3D.FeatureName
string FeatureName
Definition:
Feature3D.cs:14
MPewsey.ManiaMapGodot.IFeature
A feature to associate with a cell.
Definition:
IFeature.cs:7
MPewsey.ManiaMapGodot
Definition:
AsyncResourceLoader.cs:6
addons
mpewsey.maniamap
scripts
runtime
Feature3D.cs
Generated by
1.9.2