ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
Feature3D.cs
1using Godot;
2
4{
8 [Tool]
9 [GlobalClass]
10 [Icon(ManiaMapResources.Icons.Feature3DIcon)]
11 public partial class Feature3D : CellChild3D, IFeature
12 {
14 [Export] public string FeatureName { get; set; } = "<None>";
15 }
16}
The base class for elements tied to a RoomNode3D's cell index.
Definition: CellChild3D.cs:11
A feature to associate with a cell.
Definition: Feature3D.cs:12
A feature to associate with a cell.
Definition: IFeature.cs:7