ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
IFeature Interface Reference

A feature to associate with a cell. More...

Inheritance diagram for IFeature:
ICellChild Feature2D Feature3D

Properties

string FeatureName [get]
 The feature name. More...
 
- Properties inherited from ICellChild
bool AutoAssignCell [get]
 If true, the cell row and column indices will be automatically assigned when auto assign is run. Disable this flag if you wish to control these values manually. More...
 
int Column [get]
 The cell column index. More...
 
IRoomNode RoomNode [get]
 The containing room node. More...
 
int Row [get]
 The cell row index. More...
 

Detailed Description

A feature to associate with a cell.

Definition at line 6 of file IFeature.cs.

Property Documentation

◆ FeatureName

string FeatureName
get

The feature name.

Definition at line 11 of file IFeature.cs.


The documentation for this interface was generated from the following file: