ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
IFeature.cs
2{
6 public interface IFeature : ICellChild
7 {
11 public string FeatureName { get; }
12 }
13}
The interface for elements tied to an IRoomNode's cell index.
Definition: ICellChild.cs:7
A feature to associate with a cell.
Definition: IFeature.cs:7
string FeatureName
The feature name.
Definition: IFeature.cs:11