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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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A feature to associate with a cell. More...
Properties | |
string | FeatureName = "<None>" [getset] |
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bool | AutoAssignCell = true [getset] |
int | Column [getset] |
RoomNode3D | Room [getset] |
The contained room. More... | |
IRoomNode | RoomNode [get] |
int | Row [getset] |
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bool | AutoAssignCell [get] |
If true, the cell row and column indices will be automatically assigned when auto assign is run. Disable this flag if you wish to control these values manually. More... | |
int | Column [get] |
The cell column index. More... | |
IRoomNode | RoomNode [get] |
The containing room node. More... | |
int | Row [get] |
The cell row index. More... | |
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string | FeatureName [get] |
The feature name. More... | |
Additional Inherited Members | |
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override void | _ValidateProperty (Godot.Collections.Dictionary property) |
virtual void | AutoAssign (RoomNode3D room) |
Assigns the room and any auto assigned values to the object. More... | |
A feature to associate with a cell.
Definition at line 11 of file Feature3D.cs.
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getset |
Definition at line 14 of file Feature3D.cs.