ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
ICollectableSpot.cs
2{
6 public interface ICollectableSpot : ICellChild
7 {
11 public int Id { get; }
12
17
21 public float Weight { get; }
22 }
23}
A collection of collectables and quantities for distribution across associated CollectableSpot2D.
The interface for elements tied to an IRoomNode's cell index.
Definition: ICellChild.cs:7
A possible collectable location within an IRoomNode.
float Weight
The manual draw weight assigned to the spot. A larger value increases the chance of the spot being us...
int Id
The spot's unique ID. The ID must be unique within the scope of a room.