11 public int Id {
get; }
A collection of collectables and quantities for distribution across associated CollectableSpot2D.
The interface for elements tied to an IRoomNode's cell index.
A possible collectable location within an IRoomNode.
float Weight
The manual draw weight assigned to the spot. A larger value increases the chance of the spot being us...
int Id
The spot's unique ID. The ID must be unique within the scope of a room.