ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
IRoomFlag.cs
2{
6 public interface IRoomFlag : ICellChild
7 {
11 public int Id { get; }
12 }
13}
The interface for elements tied to an IRoomNode's cell index.
Definition: ICellChild.cs:7
A room flag that can be set or toggled to alter the LayoutState.
Definition: IRoomFlag.cs:7
int Id
The unique flag ID. The ID must be unique within a room.
Definition: IRoomFlag.cs:11