ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
IRoomFlag.cs
1
namespace
MPewsey.ManiaMapGodot
2
{
6
public
interface
IRoomFlag
:
ICellChild
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{
11
public
int
Id
{
get
; }
12
}
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}
MPewsey.ManiaMapGodot.ICellChild
The interface for elements tied to an IRoomNode's cell index.
Definition:
ICellChild.cs:7
MPewsey.ManiaMapGodot.IRoomFlag
A room flag that can be set or toggled to alter the LayoutState.
Definition:
IRoomFlag.cs:7
MPewsey.ManiaMapGodot.IRoomFlag.Id
int Id
The unique flag ID. The ID must be unique within a room.
Definition:
IRoomFlag.cs:11
MPewsey.ManiaMapGodot
Definition:
AsyncResourceLoader.cs:6
addons
mpewsey.maniamap
scripts
runtime
IRoomFlag.cs
Generated by
1.9.2