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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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A room flag that can be set or toggled to alter the LayoutState.
More...
Properties | |
| int | Id [get] |
| The unique flag ID. The ID must be unique within a room. More... | |
Properties inherited from ICellChild | |
| bool | AutoAssignCell [get] |
| If true, the cell row and column indices will be automatically assigned when auto assign is run. Disable this flag if you wish to control these values manually. More... | |
| int | Column [get] |
| The cell column index. More... | |
| IRoomNode | RoomNode [get] |
| The containing room node. More... | |
| int | Row [get] |
| The cell row index. More... | |
A room flag that can be set or toggled to alter the LayoutState.
Definition at line 6 of file IRoomFlag.cs.
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get |
The unique flag ID. The ID must be unique within a room.
Definition at line 11 of file IRoomFlag.cs.