ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
IRoomFlag Interface Reference

A room flag that can be set or toggled to alter the LayoutState. More...

Inheritance diagram for IRoomFlag:
ICellChild RoomFlag2D RoomFlag3D

Properties

int Id [get]
 The unique flag ID. The ID must be unique within a room. More...
 
- Properties inherited from ICellChild
bool AutoAssignCell [get]
 If true, the cell row and column indices will be automatically assigned when auto assign is run. Disable this flag if you wish to control these values manually. More...
 
int Column [get]
 The cell column index. More...
 
IRoomNode RoomNode [get]
 The containing room node. More...
 
int Row [get]
 The cell row index. More...
 

Detailed Description

A room flag that can be set or toggled to alter the LayoutState.

Definition at line 6 of file IRoomFlag.cs.

Property Documentation

◆ Id

int Id
get

The unique flag ID. The ID must be unique within a room.

Definition at line 11 of file IRoomFlag.cs.


The documentation for this interface was generated from the following file: