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ManiaMap.Godot
Procedural generation of metroidvania style maps for Godot .NET.
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A feature to associate with a cell. More...
Properties | |
| string | FeatureName = "<None>" [getset] |
Properties inherited from CellChild2D | |
| bool | AutoAssignCell = true [getset] |
| int | Column [getset] |
| RoomNode2D | Room [getset] |
| The contained room. More... | |
| IRoomNode | RoomNode [get] |
| int | Row [getset] |
Properties inherited from ICellChild | |
| bool | AutoAssignCell [get] |
| If true, the cell row and column indices will be automatically assigned when auto assign is run. Disable this flag if you wish to control these values manually. More... | |
| int | Column [get] |
| The cell column index. More... | |
| IRoomNode | RoomNode [get] |
| The containing room node. More... | |
| int | Row [get] |
| The cell row index. More... | |
Properties inherited from IFeature | |
| string | FeatureName [get] |
| The feature name. More... | |
Additional Inherited Members | |
Public Member Functions inherited from CellChild2D | |
| override void | _ValidateProperty (Godot.Collections.Dictionary property) |
| virtual void | AutoAssign (RoomNode2D room) |
| Assigns the room and any auto assigned values to the object. More... | |
A feature to associate with a cell.
Definition at line 11 of file Feature2D.cs.
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getset |
Definition at line 14 of file Feature2D.cs.